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My Suggestions For Skywind

There could be a Khajiit moon amulet. There is a moon amulet belonging to a Khajiit in Skyrim, but it looks like a normal necklace, with no moon. The moon is sacred to Khajiit. A priest of The Imperial Cult could wear an amulet of Akatosh. Blacksmiths could have enchanted jewelry and/or apparel that helps them make better armor and weapons. It could be a low level fortify effect if it might make it too easy for players that pickpocket. It would be cool for a player that pickpockets to see blacksmiths wearing that type of jewelry. Quivers only have 6 or 7 arrows in them in Skywind. The quivers are small and not circular... I read that "broadly speaking" a quiver could hold 25-30 arrows, but some could hold more (in The Elder Scrolls V: Skyrim, you'd want to carry more arrows then the maximum that could be seen in a quiver, even on the easiest difficulty): https://www.reddit.com/r/AskHistorians/comments/amim1z/how_many_arrows_did_foot_archers_and_horse/#:~:text=Broadly%20sp...

My Suggestions For Skyblivion

Things from Elsweyr could be sold in the Imperial City since they would trade with each other via ship. There could be jewelry from Elsweyr sold there. i.e. a moon amulet for Khajiit living in the Imperial City. The moon is sacred to Khajiit. (There is a moon amulet belonging to a Khajiit in The Elder Scrolls V: Skyrim, but it looks like a normal necklace with no moon) A moon earring might be worn by a Khajiit. Perhaps the player could choose to have a moon earring at character creation . There could be 1 Khajiit outfit for sale in the Imperial City - maybe some robes from the desert part of Elsweyr. The robes could have moon designs on them. Saxhleel jewelry from Black Marsh could be sold in the Imperial City. There could be a silver amulet in the shape of a leaf, representing the Hist tree . It would be cool if Stros M'Kai Rum was sold in the Imperial City. Bruma and Skyrim would trade. Jewelry and an ax from Skyrim could be sold in Bruma. You could design new jewelry with a Nord...

Short Story

A god dreamed: There was one God in existence. It was bored, so it tore a piece of itself off. The piece was universe sized. The God piece was a living thing and parts of it developed sentience. These parts created their own forms by cutting themselves from the first God piece - they willed it to happen, and it did. They wanted forms, so they could do something and not be bored. These new gods used the remains of the one God piece to fashion the world and the stars. The gods created humans for something to watch. Some gods desired to rule over humans and wanted to be worshiped. A god forced humans to fight by threatening them with consequences if they didn't. i.e. harm to their family and/or torture. He also influenced some humans to fight. i.e. by encouraging envy. Because of the above, the good gods went to war with the bad gods to prevent evil and godly rule. Ranged magic blasts were exchanged. Some blasts collided. Some blasts were dodged. The situation for the good gods was di...

How The Elder Scrolls V: Skyrim Could Be Better

Race Menu You are presented with racial descriptions to help you choose your race/character. However, the descriptions aren't as good as they could be in that endeavor.  To learn what skills races are good at, players have to go on the internet to find out, or play part of the intro before they can view the skill tree. The description for Bretons doesn't mention that they are particularly skilled in conjuration and more so than other races. The in-game description mentioned that kind of thing in The Elder Scrolls IV: Oblivion. In this game, Bretons also start with a +5 bonus to alchemy, alteration, illusion, restoration and speech. None of that is shown in the description. Mention of their speech skill could've been interesting and realistic because Bretons have a reputation for politics, beyond what you see in other places. (it's mentioned in-game) The description could say that Bretons are somewhat gifted as alchemists (they all start with a +5 bonus to that skill) an...